AI Insights · Timothy · October 2022
Top 5 Sports Games on Android in Saudi Arabia: Q3 2022 Performance
Discover the performance trends of the top 5 sports games on Android in Saudi Arabia during Q3 2022, including key metrics on downloads, revenue, and active users.
The third quarter of 2022 saw interesting performance trends for the top 5 sports games on Android in Saudi Arabia. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
EA SPORTS FC™ Mobile Soccer from ELECTRONIC ARTS experienced fluctuations in weekly revenue, starting strong at around $21K in late June but decreasing to approximately $7.2K by the end of September. Weekly downloads showed a peak of 25.1K in early August, then dropped to 16.1K by the end of the quarter. Active users saw a decline from 423K in late June to 365K by mid-September, but rebounded to 410K in the last week of September.
8 Ball Pool by Miniclip.com maintained a steady weekly revenue around $8K-$11K throughout the quarter. Weekly downloads peaked at 21K in mid-July and then stabilized around 15K-17K in September. Active users saw a minor decline from 445K in late June to 419K by the end of September.
Top Eleven Be a Soccer Manager from Nordeus had a modest weekly revenue, peaking at $5.9K in late June and fluctuating around $3K-$4K for most of the quarter. Weekly downloads started strong at 11K in mid-July but saw a significant drop to around 1.3K by the end of September. Active users also decreased from 21.6K in mid-July to approximately 13.9K by the quarter’s end.
Captain Tsubasa: Dream Team by KLab showed low but steady weekly revenue, generally ranging between $1.1K and $7.7K. Weekly downloads remained low, peaking at 557 in mid-July and then staying around 400-500. Active users fluctuated slightly, peaking at 1.5K in mid-July and ending September with 1.2K.
Tennis Clash: Multiplayer Game from Wildlife Studios saw consistent weekly revenue, peaking at $3.6K in early August. Weekly downloads showed a downward trend from 10.3K in mid-July to about 3.6K by the end of September. Active users remained relatively stable, around 50K-55K, ending the quarter at approximately 46K.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.